There are also moments when your plan comes off perfectly or an accident works exactly in your favour. It’s incredibly easy in a game of worms to make a massive and embarrassing mistake usually resulting in one of your worms taking a dirtnap. Online multiplayer is a blast, but the real laughs are had when playing with someone else with you in the room - whether you are playing pass-and-play or they are just there as an observer. Loads of game modes are available - at least in Armageddon - including standard deathmatches, ‘Fort’ mode in which each team starts in a defensive position and ‘Warzone’, a mode in which teams are provided with a stockpile of utility items to form defensive positions before the more effective weapons are unlocked. Multiplayer is available for 2-4 players through online matchmaking or by local gameplay, which can be played using a single controller passed amongst the players between turns. These experiences are a fun distraction and a useful training ground but the real mileage of these titles is the multiplayer experience. Given that weapons sets are totally customisable per game you can always set a game of Worms 2 to use the original weapons only, start a standard deathmatch and you are essentially playing Worms in any case albeit on slightly different landscapes.īoth Worms and Armageddon have single player campaigns available, with the first title consisting of increasingly difficult deathmatches while the second game throws the occasional puzzle level in the mix, requiring you to complete a specific objective using a limited selection of tools and weapons. There is certainly nothing bad about the 2007 incarnation of Worms, but Worms 2: Armageddon is essentially the same gameplay with a host of additional weapons, game modes and options. I’m just going to come out and say it: you can skip the first game. The resulting chaos can damage unintended targets, blow massive holes in the landscape and send the randomly scattered proximity mines flying through the air. Other weapons, such as the classic banana bomb, are unaffected by the wind but are unpredictable and explode with such sheer destructive force that the consequences can be difficult to predict. It’s all too easy for the wind to blow your shot off the map, or even clear back into your worm’s face, but skilled players can use this to bend shots around the landscape to blast an opponent who thought he was safe hiding behind that hill. Some weapons, like the standard bazooka, are affected by the wind which blows with randomised direction and strength per turn. There is a lot of strategy and skill involved in this slaughter which is largely dependent on your choice of weapons. Last team (or lone worm) standing is the victor. The teams then take turns, one worm at a time, to direct this powerful and often ridiculous weaponry at the opposing worms in an effort to destroy them. Each player, or AI-controlled, team consists of a group of four adorable worms armed to the teeth with a variety of high powered ordnance. Worms and Worms 2: Armageddon (we’ll get to Worms: Ultimate Mayhem later) are 2D carnage fests. Still, for those of you who have been living under a rock since 1995 I’ll briefly summarise the concept. I imagine most people know the basics of Worms, even if you haven’t played a Worms game it’s likely that you at least know the concept. Worms Collection is a compilation of Worms (the 2007 version), Worms 2: Armageddon and Worms: Ultimate Mayhem. I know it’s not funny really, but when you have Worms it’s important that everybody knows about it. She didn’t laugh at all, we’ve been together long enough that she doesn’t have to be polite any more. “I’ve got Worms!” I cried to my girlfriend when I saw her later that day. I chuckled quietly under my breath, out of politeness. “You’ve got Worms!” shouted my editor when the Worms Collection arrived at our office. Reviews // 8th Oct 2012 - 11 years ago // By Ross D.
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